An animated character is
emotion engineering
impact technology.
With appearance,
stature, facial expressions,
and animated gestures, the character
conveys emotions and conversational
clues that are essential to engaging
human interaction.
Rendering levels range from
simple pictures over
animated 2D cartoons
to 3D ray trace
renderings of body scans of
world famous performers.
DialogEngines uses an abstraction
layer to generate
animation from the ongoing dialogue
in real time
and render it with the selected
rendering technology and
character.
DialogEngines is compatible with a
wide variety of animation technologies.
We have experience with animation renderers
by MacroMedia, Microsoft and Nemesys.
We have experience with characters
developped by Microsoft and Nemesys
(sample).
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